I joined to the Covenant Studio as an outsource Technical Artist to support them during the development of the game.
My main responsibilty was creating various VFX and Shader effects for gameplay, monsters and cinematics.
Idle effect for the Lejin and its lair. When the Lejin dies a vines and flowers emerges from the ground creating a grave.
Various impacts, projectile trails.
Shader effect for the gnarls on Imp's back. The pulsation effect fasten up when Imp uses his special attack, and slows down and fades when it dies.
Various impacts, trails, and shader effects.
Magical smoke effect and fear aura on the Ancients.