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Gord Gameplay VFX

I joined to the Covenant Studio as an outsource Technical Artist to support them during the development of the game.
My main responsibilty was creating various VFX and Shader effects for gameplay, monsters and cinematics.

Lejin

Lejin

Idle effect for the Lejin and its lair. When the Lejin dies a vines and flowers emerges from the ground creating a grave.

The grave is a vertex animated shader effect. The UV gradient creates the illusion of growing vines and the vertex colours randomises the timings, creating a more natural look.

The grave is a vertex animated shader effect. The UV gradient creates the illusion of growing vines and the vertex colours randomises the timings, creating a more natural look.

Imp

Imp

Various impacts, projectile trails.

Shader effect for the gnarls on Imp's back. The pulsation effect fasten up when Imp uses his special attack, and slows down and fades when it dies.

Gargoyle

Gargoyle

Various impacts, trails, and shader effects.

Ancients

Ancients

Magical smoke effect and fear aura on the Ancients.