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Robert Haab
Robert Haab
Good looking tech? Yep, that is what I like...
Tura, Hungary

Summary

About me

Computer gaming was a big part of my life since childhood. I was amazed and intrigued by creating games and I started to learn programming when I was 10. Later on my life after a little detour I started to learn graphic design as a new interest.
In 2005 I got an opportunity to join Dezowave, a group founded by a friend.
I helped creating textures, and new UI elements for a later released game, The Lost Alpha.
During the years I joined other projects as a freelancer.
In 2019 we decided to start an RPG open world project in Unreal Engine 4 with the above mentioned group.
I dug deep into the engine, researched different optimisation techniques and tools to achieve great looking product with a smooth performance.
I started to work at Kevuru Games as an outsource Technical Artist. Worked on various projects, but mostly I worked on the game Gord, where I helped out the team with my shader and VFX skills.
Meanwhile I am studying even further to complete my knowledge and looking forward to discovering new challenges.

Experties

- Materials and Shader creation
- Node based material creation in Unreal 4 and Substance Designer
- Creating real time visual effects with Niagara Particles
- Scripting tools and various gameplay features with Blueprints
- Unreal Engine Technical optimisations
- Procedural generation tools with Blueprints and PCG

Skills

Visual EffectsShadersMaterialsSound DesignPBR TexturingNiagaraoptimi

Software proficiency

Unreal Engine
Unreal Engine
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Fusion 360
Fusion 360
Lightroom
Lightroom
Reaper
Reaper
Houdini
Houdini

Productions

    • Movie
      Gord - The Offering Trailer
    • Year
      2023
    • Role
      Technical Artist - Lighting, Shaders, VFX
    • Company
      Covenant
    • Video Game
      Gord
    • Year
      2023
    • Role
      Technical Artist - Shaders, VFX
    • Company
      Covenant
    • Video Game
      Unannounced RPG Title
    • Year
      2019
    • Role
      Material and Technical Artist
    • Company
      Dezowave
    • Video Game
      Lost Alpha
    • Year
      2014
    • Role
      Texture Artist
    • Company
      Dezowave

Experience

  • Unreal Technical Artist at Freelancer
    October 2023 - Present

  • Unreal Technical Artist at Kevuru Games
    July 2022 - October 2023

  • Technical and Material Artist at Dezowave
    Hungary
    January 2006 - July 2022