About me
Computer gaming was a big part of my life since childhood. I was amazed and intrigued by creating games and I started to learn programming when I was 10. Later on my life after a little detour I started to learn graphic design as a new interest.
In 2005 I got an opportunity to join Dezowave, a group founded by a friend.
I helped creating textures, and new UI elements for a later released game, The Lost Alpha.
During the years I joined other projects as a freelancer.
In 2019 we decided to start an RPG open world project in Unreal Engine 4 with the above mentioned group.
I dug deep into the engine, researched different optimisation techniques and tools to achieve great looking product with a smooth performance.
I started to work at Kevuru Games as an outsource Technical Artist. Worked on various projects, but mostly I worked on the game Gord, where I helped out the team with my shader and VFX skills.
Meanwhile I am studying even further to complete my knowledge and looking forward to discovering new challenges.
Experties
- Materials and Shader creation
- Node based material creation in Unreal 4 and Substance Designer
- Creating real time visual effects with Niagara Particles
- Scripting tools and various gameplay features with Blueprints
- Unreal Engine Technical optimisations
- Procedural generation tools with Blueprints and PCG