I got the opportunity to work on the animated pieces of the State of Unreal Identity for the GDC '24!
My main responsibility was to find solutions for the concepts, and after many versions and iterations the neon theme were chosen.
The base meshes were prepared in Houdini, and various vertex colouring was applied so we could use these for the shader animations and such in Unreal Engine 5.
I mostly worked on the real-time part, using Niagara and Sequencer, and I had to create some art tools in Houdini/UE to support the artists.
The final render made within the engine with Path Tracing.
The project was a team effort with KaosLAB and Paperdog for Epic Games.
Logo Reveal
Real-time R&D, Shaders
SoU Reveal
Real-time R&D, Shaders, Houdini tools, timings
SoU Ambient
Real-time R&D, Shaders, Houdini tools, timings
LightBeam Logo
That stayed on the bench unfortunately, but worth to share
R&D for the Houdini solution, Shader for realtime application.