That tool is more a proof of concept for me than a game ready one. It works fine, and gives really nice results, but I will see how it is going. It is situational for sure and hard to tell where it is going. But it was a great side project and our RPG project may denefit from it.
We are usually using Landscape Splines for it, which is fine, but I was curious about alternatives.

How it works? I knew I somehow want to use a Closed Spline for that, and I found that nice tutorial by Ryan Gadz and I could use its basic logic for my tool : https://bit.ly/3eZzMeL. Definitely check it out!
With that tech the Spline is merely an outliner and I can place the bricks to any surface. Under a reasonable size the tool works fine in realtime in editor. Although in the city there are many points so it takes a few seconds to generate all the meshes.