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Wraecca

I have joined to a project with Dezowave yet again in early 2020!
That will be an open world RPG game with huge discoverable terrain.
As a Technical Artist that is a great challange: big terrain, great visibility range, tens of thousands of trees, bushes.
Villages and towns here and there, AI driven NPCs all over the place and thousands of assets.

Lot of things to do:
- instancing meshes,
- making master materials,
- organising assets,
- making tools for the level designer (check his page out: artstation.com/dezodor !),
- optimising LODs, culling, etc.

Lot of work, but it will be sweet when it is ready!